Text-based Dragonball Z Battle

[Ada95] Text-driven turn-based battle
Year: 2000-2001
With inspirational source material like DragonBall_Z there was an almost endless stream of ideas for this program. The battle program was developed very early in first year, mainly in rivalry my friend Richard's Goku vs Frieza battle, a ridiculously addictive and fun little program (with terrible, terrible code!). Unfortunately, for such an early program I set my sights too high. Setting up a large set of data such as that required to have a possible 16 playable characters and 10 enemies, all of them sporting 4 unique moves, turned out to be a very time consuming task, and one which - thanks to course concerns and more important things - remains unfinished. I learned an important lesson here - don't try to do accomplish too much in one program.