Wireframe Terrain Flyover
Starfield + Terrain Generator = this!
It's almost that simple! This is a starfield modification that, instead of using random points in 3-D space, uses the terrain generator first, and takes its height points on a regular grid. It was then a fairly simple matter to translate them (via the starfield's method) into 2D points on the screen, then draw lines (in 2D) between resultant points. It still needs some work, especially to eliminate the horrible flicker at the front of the screen as points wrap back to the far distance. I also think that some kind of distance culling would help to make the appearance cleaner, since (at present) all edges are rendered, resulting in a mass of white in the background.